_____ ___ _   _ _  ______   ___  _____ _____
|_   _|_ _| \ | | |/ / ___| / _ \|  ___|_   _|
  | |  | ||  \| | ' /\___ \| | | | |_    | |
  | |  | || |\  | . \ ___) | |_| |  _|   | |
  |_| |___|_| \_|_|\_\____/ \___/|_|     |_|

// building software in public. logs, bugs, small victories. est. 2026


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[WIP] PulpDescent

started 2026-03-01 · source


A pulp text dungeon crawler. You explore rooms, fight, find things, read flavor text. The catch: no LLM anywhere in it. No bound spirit does the writing. Every word is hand-authored or grown from a deterministic procedural grammar.

why no bound spirit

I wanted the game to be:

Working inside that vow forced better design. The grammar system turned out to be more interesting than any prompt I could have written.

current status

In active development. Combat and discovery are in. What remains is content, balance, and the lessons only fifty hours of playtesting will teach.