TINKSOFT RELEASE ARCHIVE
PulpDescent
A deterministic text dungeon crawler in Godot 4, built without an LLM.
A pulp text dungeon crawler. You explore rooms, fight, find things, read flavor text. No LLM is used. Every word is hand-authored or generated by a deterministic grammar.
why no LLM
I wanted the game to be:
- Reproducible. Same seed, same run, forever.
- Offline. No API key, no rate limit, no outage to apologize for.
- Cheap. Zero inference cost per session.
- Inspectable. I can read every line of generated prose and say exactly why it appeared.
The constraint keeps the game reproducible, offline, and inspectable. It also made the grammar system a central part of the design.
current status
In active development. Combat and discovery are working. Current work is content, balance, and playtesting.
NO FIELD NOTES LOGGED.