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PROJECT FILE / PULPDESCENT RUN / ACTIVE

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PulpDescent

A deterministic text dungeon crawler in Godot 4, built without an LLM.

state
work in progress
started
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last update

[README]

PLAIN TEXT / VERIFIED

A pulp text dungeon crawler. You explore rooms, fight, find things, read flavor text. No LLM is used. Every word is hand-authored or generated by a deterministic grammar.

why no LLM

I wanted the game to be:

  • Reproducible. Same seed, same run, forever.
  • Offline. No API key, no rate limit, no outage to apologize for.
  • Cheap. Zero inference cost per session.
  • Inspectable. I can read every line of generated prose and say exactly why it appeared.

The constraint keeps the game reproducible, offline, and inspectable. It also made the grammar system a central part of the design.

current status

In active development. Combat and discovery are working. Current work is content, balance, and playtesting.

[FIELD NOTES]

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